A community organization committed to bringing fun and professional schooling shows at a reasonable price to the Spokane area!
Horse Show Prize List
HELMETS MUST BE WORN BY ALL RIDERS AT ALL TIMES WHILE MOUNTED
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USEF RULES GENERALLY APPLY;
EXCEPTIONS AT JUDGE’S/MANAGEMENT’S DISCRETION.
Please see rules and guidelines page for more information.
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Management reserves the right to combine or cancel classes with less than 3 entries.
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All classes are $15 unless otherwise specified
Divisions are $35
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Show Office opens at 7:15 am
Hunter Classes start at 8:00 am
Jumper classes start at 12:00 pm
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LL - Lead Line $5​
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For each hunter division, there will be two different over fences courses.
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H1 - Pre-Beginner Hunter under saddle (Walk Trot Only)
H2 - Pre-Beginner Hunter over fences (Ground Poles)
H3 - Pre-Beginner Hunter over fences (Ground Poles)
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H4 - Beginner Hunter under saddle
H5 - Beginner Hunter over fences (18" Cross-rails)
H6 - Beginner Hunter over fences (18" Cross-rails)
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H7 - Novice Hunter under saddle
H8 - Novice Hunter over fences (2'0")
H9 - Novice Hunter over fences (2'0")
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H10 - Low Hunter under saddle
H11 - Low Hunter over fences (2'3")
H12 - Low Hunter over fences (2'3")
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H13 - Working Hunter under saddle
H14 - Working Hunter over fences (2'6")
H15 - Working Hunter over fences (2'6")
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H16 - Advanced Hunter under saddle
H17 - Advanced Hunter over fences (2'9")
H18 - Advanced Hunter over fences (2'9")
H19 - Excelling Hunter under saddle
H20 - Excelling Hunter over fences (3'0")
H21 - Excelling Hunter over fences (3'0")
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Just for Fun Classes - $10/rider horse team
FF1 - Gambler's Choice
FF2 - High Jump
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First Class - Power and Speed
First 5 fences are precision, go for clear round not speed; should you go clear 1-5 continue onto fences 6-10 for time. Rider who completes fences 6-10 with the fastest time and least amount of faults wins.
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Second Class - Full course of min 10 fences timed. Rider who completes the course the fastest with the least amount of faults wins.
Third Class - Traditional Round and Jump Off
The first round of each class, complete the course with no faults then you continue to the jump off. Rounds will be timed; rider with the fastest time and least amount of faults in the jump off wins.
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Grasshopper: Cross-Rails .50m
J1 - Grasshopper
J2 - Grasshopper
J3 - Grasshopper
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Puddle Jumper: Fences .60m
J4 - Puddle Jumper
J5 - Puddle Jumper
J6 - Puddle Jumper
Beginner Jumper: Fences .70m
J7 - Beginner Jumper
J8 - Beginner Jumper
J9 - Beginner Jumper
Schooling Jumper: Fences .80m
J10 - Schooling Jumper
J11 - Schooling Jumper
J12 - Schooling Jumper
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Jumper: Fences .90m
J13 - Jumper
J14 - Jumper
J15 - Jumper
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Over Jumper: Fences 1.0m
J16 - Over Jumper
J17 - Over Jumper
J18 - Over Jumper
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Excelling Jumper: Fences 1.10m+
J19 - Only if there is sufficient interest