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Horse Show Prize List

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HELMETS MUST BE WORN BY ALL RIDERS AT ALL TIMES WHILE MOUNTED

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USEF RULES GENERALLY APPLY;

EXCEPTIONS AT JUDGE’S/MANAGEMENT’S DISCRETION. 

 

Please see rules and guidelines page for more information. 

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Management reserves the right to combine or cancel classes with less than 3 entries.

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All classes are $15 unless otherwise specified

Divisions are $35

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Show Office opens at 7:15 am

Hunter Classes start at 8:00 am 

Jumper classes start at 12:00 pm

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LL - Lead Line $5​

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For each hunter division, there will be two different over fences courses.

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H1 - Pre-Beginner Hunter under saddle (Walk Trot Only)

H2 - Pre-Beginner Hunter over fences (Ground Poles)

H3 - Pre-Beginner Hunter over fences (Ground Poles)

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H4 - Beginner Hunter under saddle

H5 - Beginner Hunter over fences (18" Cross-rails)

H6 - Beginner Hunter over fences (18" Cross-rails)

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H7 - Novice Hunter under saddle

H8 - Novice Hunter over fences (2'0")

H9 - Novice Hunter over fences (2'0")

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H10 - Low Hunter under saddle

H11 - Low Hunter over fences (2'3")

H12 - Low Hunter over fences (2'3")

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H13 - Working Hunter under saddle

H14 - Working Hunter over fences (2'6")

H15 - Working Hunter over fences (2'6")

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H16 - Advanced Hunter under saddle

H17 - Advanced Hunter over fences (2'9")

H18 - Advanced Hunter over fences (2'9")

 

H19 - Excelling Hunter under saddle

H20 - Excelling Hunter over fences (3'0")

H21 - Excelling Hunter over fences (3'0")

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Just for Fun Classes - $10/rider horse team

FF1 - Gambler's Choice

FF2 - High Jump

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First Class - Power and Speed

First 5 fences are precision, go for clear round not speed; should you go clear 1-5 continue onto fences 6-10 for time.  Rider who completes fences 6-10 with the fastest time and least amount of faults wins. 

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Second Class - Full course of min 10 fences timed.  Rider who completes the course the fastest with the least amount of faults wins. 

 

Third Class - Traditional Round and Jump Off

The first round of each class, complete the course with no faults then you continue to the jump off.  Rounds will be timed; rider with the fastest time and least amount of faults in the jump off wins. 

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Grasshopper: Cross-Rails .50m

J1 - Grasshopper 

J2 - Grasshopper

J3 - Grasshopper

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Puddle Jumper: Fences .60m

J4 - Puddle Jumper 

J5 - Puddle Jumper 

J6 - Puddle Jumper

 

Beginner Jumper: Fences .70m

J7 - Beginner Jumper

J8 - Beginner Jumper

J9 - Beginner Jumper

 

Schooling Jumper: Fences .80m

J10 - Schooling Jumper

J11 - Schooling Jumper

J12 - Schooling Jumper

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Jumper: Fences .90m

J13 - Jumper

J14 - Jumper

J15 - Jumper

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Over Jumper: Fences 1.0m

J16 - Over Jumper

J17 - Over Jumper

J18 - Over Jumper

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Excelling Jumper: Fences 1.10m+

J19 - Only if there is sufficient interest

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